12/8/2023 0 Comments Endless space 2 easiest faction![]() ![]() First few planets are cheap so they could be good at REXing early before swithiching to growth but you would need very good food production on home system to sustain 2 outposts. They buy their planets instead of colonizing them with colonization ships. Good for making dust i guess but i never found them that good compared to others. Good for REXing and rushing their opponents. Insane production and growth on undepleted planets but unless you are very careful they will soon have their planets depleted and then their production is crap. Mostly a vanilla race without anything really "awesome". Bad for rushing their opponents or being rushed. Good for science victory or anything else they choose to focus their science on. Science allows you to get stronger over time so they are good if the game lasts long enough and they can out-tech everyone. Almost everything about Sophons is for science. I'm not the most experienced player so hopefully others will correct me if i overlook some aspects of the races. That being said, here's a short overview of the races, what i think they are good for and their weaknesses. Cravers can build a strong fleet before anyone else and invade their neighbours easily but if the game drags for too long they will have depleted their planets and will slow to a crawl? Are you a turtle player or a REXer? Most powerful for what? Which one is strongest, the long living oak or the fast jaguar? Sophons have an easy game going for Science victory knowing they are totally science focused. Some are easier to play, some are more "vanilla" (like the empire who mostly follow basic 4X rules with a small difference as they can "buy" stuff with influence) while other simply throw all the usual 4X stuff away like the Vodyani who don't grow population with food but with essence they can steal from other races and never colonize planets, instead exploiting them from their giant motherships, the Arks, that they can relocate at will with all the population and improvements. Let me ask you another question? Which colour is objectively the best? I'm still not sure exactly how trade route income is calculated, but it can apparently get to be strong enough that between that, Fair Trade Bill and the Lumeris unique improvement (the White Market) you can catch up to most of the others despite Lumeris' relative weakness. Lumeris just want to set up trade routes to the fullest extent possible, as well as steal systems out from under enemies and sell them to friends for goodies. While you're sitting there(hopefully) trashing any reinforcement ships they bring, also queue up Drain Essence to floor their population growth while also harvesting that sweet sweet Essence from their poor helpless civilians. Tip: Bring some Leecher ships in addition to your military fleets whenever you go to seige somone as Vodyani. Vodyani are one of the better races overall once you get going, but in order to actually get going you have to find a sustainable source of Essence which can be hard. The Hissho from the latest DLC are a good compromise if you want to play militarist without worrying about your population literally eating planets. Especially later game (when most of their empire is depleted) it can be hard to stay ahead. Cravers prolly have the strongest early military, but they have domestic issues involving depleted planets and mutinous slave populations. In short thats my horribly unpopular opinion. With the right luxuries its not hard to reach 5-10k anything per system. Horatio also marches to the beat of his own drummer and is a monster when you get him going. This is probably just me but Horatio is so delightfully counter intuitive to how all the other races play. Republic boosted fair trade law is probably one of the strongest laws in the game. They also have better buyout power from some techs. Between trusted broker and one of their race specific techs they get a 60% discount on diplomacy. Lumeris have the fastest traditional method of expanding as well as the cheapest diplomacy rates. Once you figure out a races secrets though any one of them can be super powerful. As for the why I like the themes and astetics of the Lumeris and the challenges of Horatio. I think the general consensus is Lumeris and Horatio are the weakest races, but because I have a soft spot for proving people wrong those are the ones I play. The big hurtle is figuring out how to play a given race. Game is pretty well balanced in that reguard. ![]() ![]() ![]() Well I would not say there is a most powerful race. ![]()
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